Fire Punch | Fire | | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
Ice Punch | Ice | | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
Thunder Punch | Electric | | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
Take Down | Normal | | 90 | 85 | 20 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Psybeam | Psychic | | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
Hyper Beam | Normal | | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can't move on the next turn. |
Thunderbolt | Electric | | 90 | 100 | 15 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
Thunder Wave | Electric | | - | 90 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
Toxic | Poison | | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Psychic | Psychic | | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp Def stat. |
Double Team | Normal | | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Light Screen | Psychic | | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
Reflect | Psychic | | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
Swift | Normal | | 60 | - | 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Dream Eater | Psychic | | 100 | 100 | 15 | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Flash | Normal | | - | 100 | 20 | The user flashes a bright light that cuts the target's accuracy. |
Rest | Psychic | | - | - | 5 | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
Substitute (N) | Normal | | - | - | 10 | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Thief | Dark | | 60 | 100 | 25 | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
Snore | Normal | | 50 | 100 | 15 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Protect | Normal | | - | - | 10 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Scary Face | Normal | | - | 100 | 10 | The user frightens the target with a scary face to harshly lower its Speed stat. |
Sandstorm | Rock | | - | - | 10 | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp Def stat of Rock types. |
Endure | Normal | | - | - | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swagger | Normal | | - | 85 | 15 | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Sleep Talk | Normal | | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
Return | Normal | | - | 100 | 20 | This full-power attack grows more powerful the more the user likes its Trainer. |
Frustration | Normal | | - | 100 | 20 | This full-power attack grows more powerful the less the user likes its Trainer. |
Safeguard (N) | Normal | | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
Hidden Power | Normal | | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
Rain Dance | Water | | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
Sunny Day | Fire | | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
Psych Up | Normal | | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
Shadow Ball | Ghost | | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target's Sp Def stat. |
Uproar (P) | Normal | | 90 | 100 | 10 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Torment (N) | Dark | | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
Facade | Normal | | 70 | 100 | 20 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
Focus Punch | Fighting | | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
Taunt (N) | Dark | | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
Trick (N) | Psychic | | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
Recycle (N) | Normal | | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
Brick Break | Fighting | | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
Knock Off | Dark | | 65 | 100 | 20 | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Skill Swap | Psychic | | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
Rock Tomb | Rock | | 60 | 95 | 15 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
Signal Beam | Bug | | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
Covet | Normal | | 60 | 100 | 25 | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
Calm Mind | Psychic | | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp Atk and Sp Def stats. |
Gravity | Psychic | | - | - | 5 | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
Embargo (N) | Dark | | - | 100 | 15 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
Fling (N) | Dark | | - | 100 | 10 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
Dark Pulse | Dark | | 80 | 100 | 15 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
Drain Punch | Fighting | | 75 | 100 | 10 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
Focus Blast | Fighting | | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp Def stat. |
Energy Ball | Grass | | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp Def stat. |
Giga Impact | Normal | | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
Nasty Plot | Dark | | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp Atk stat. |
Zen Headbutt | Psychic | | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Trick Room | Psychic | | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Gunk Shot | Poison | | 120 | 80 | 5 | The user shoots filthy garbage at the target to attack. This may also poison the target. |
Grass Knot | Grass | | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
Charge Beam | Electric | | 50 | 90 | 10 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp Atk stat. |
Wonder Room (N) | Psychic | | - | - | 10 | The user creates a bizarre area in which Pokémon's Defense and Sp Def stats are swapped for five turns. |
Psyshock | Psychic | | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Magic Room (N) | Psychic | | - | - | 10 | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
Foul Play | Dark | | 95 | 100 | 15 | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
Round (P) | Normal | | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Ally Switch (N) | Psychic | | - | - | 15 | The user teleports using a strange power and switches places with one of its allies. |
Quash (N) | Dark | | - | 100 | 15 | The user suppresses the target and makes its move go last. |
Phantom Force | Ghost | | 90 | 100 | 10 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
Confide | Normal | | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp Atk stat. |
Power-Up Punch | Fighting | | 40 | 100 | 20 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Throat Chop (P) | Dark | | 80 | 100 | 15 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Psychic Terrain | Psychic | | - | - | 10 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
Skitter Smack | Bug | | 70 | 90 | 10 | The user skitters behind the target to attack. This also lowers the target's Sp Atk stat. |
Lash Out (P) | Dark | | 75 | 100 | 5 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
Tera Blast (N) | Normal | | 80 | 100 | 10 | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp Atk stat-whichever is higher for the user. |
Psychic Noise (P) | Psychic | | 75 | 100 | 10 | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |