Weapon Runes Pathfinder 2E (2024)

1. Weapon Property Runes - Equipment - Archives of Nethys: Pathfinder 2nd ...

  • Called (Weapon Rune) · Crushing · Fanged · Grievous

  • Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. You can upgrade a property rune to a higher-level type of that rune in the same way you would upgrade a fundamental rune.

    Rune abilities that must be activated follow the rules for activating magic items on page 532.

2. Runes - Archives of Nethys: Pathfinder 2nd Edition Database

  • Weapon Property Runes · Fundamental Weapon Runes · Armor Property Runes

  • Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items.

    Runes must be physically engraved on items through a special process to convey their effects. They take two forms: fundamental runes and property runes. Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor's item bonus to AC, and the resilient rune grants a bonus to the wearer's saving throws. Property runes, by contrast, grant more varied effects—typically powers that are constant while the armor is worn or that take effect each time the weapon is used, such as a rune that grants energy resistance or one that adds fire damage to a weapon's attacks.

    The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and <...

3. Runes - Rules - Archives of Nethys: Pathfinder 2nd Edition Database

  • A potency rune is what makes a weapon a magic weapon or armor magic armor. An item can have only one fundamental rune of each type, though etching a stronger ...

  • Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items.

    Runes must be physically engraved on items through a special process to convey their effects. They take two forms: fundamental runes and property runes. Fundamental runes offer the most basic and essential benefits: a weapon potency rune adds a bonus to a weapon's attack rolls, and the striking rune adds extra weapon damage dice. An armor potency rune increases the armor's item bonus to AC, and the resilient rune grants a bonus to the wearer's saving throws. A reinforcing rune increases a shield's durability. Property runes, by contrast, grant more varied effects—typically powers that take effect each time the weapon is used or that are constant while the armor is worn, such as a rune that grants energy resistance or one that adds fire damage to a weapon's attacks.

    The number of property runes a weapon or armor can have is equal to the value of its potency rune. A +1 weapon can have one property rune, but it could hold another if the +1 weapon potency rune were upgraded to a +2 weapon potency rune. Since the striking and resilient runes are fundamental runes, they don't count against this limit. A shield can't have property runes, only a reinforcing rune.

    An item with runes is typically referred to by the value of its potency rune, followed by any other fundamental...

4. Runes - Pathfinder 2 - pf2easy.com

  • Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items.

5. Weapon Property Runes - Equipment - Archives of Nethys: Pathfinder 2nd ...

  • Property runes add special abilities to armor or a weapon in addition to the item's fundamental runes. If a suit of armor or a weapon has multiple etchings of ...

  • Property runes add special abilities to armor or a weapon in addition to the item’s fundamental runes. If a suit of armor or a weapon has multiple etchings of the same rune, only the highest-level one applies. You can upgrade a property rune to a higher-level type of that rune in the same way you would upgrade a fundamental rune.

    Rune abilities that must be activated follow the rules for activating magic items on page 532.

6. Fundamental Runes - Rules - Archives of Nethys: Pathfinder 2nd ...

  • Four fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor, and weapon potency and ...

  • Five fundamental runes produce the most essential magic of protection and destruction: armor potency and resilient runes for armor (page 226), the reinforcing rune for shields, and weapon potency and striking runes for weapons (page 232). A potency rune is what makes a weapon a runic weapon (page 240) or armor magic armor (page 229).

    An item can have only one fundamental rune of each type, though etching a stronger rune can upgrade an existing rune to the more powerful version (as described in each rune's entry). As you level up, you typically alternate between increasing an item's potency rune and its striking or resilient rune when you can afford to.

7. Weapon Potency - Equipment - Archives of Nethys: Pathfinder 2nd ...

  • Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.

  • Magical enhancements make this weapon strike true. Attack rolls with this weapon gain a +1 item bonus, and the weapon can be etched with one property rune.
    You can upgrade the weapon potency rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes' prices.

8. RUNES: Introducing Axe and Anarchy Into Your Game - RPGBOT.Podcast ...

  • 22 feb 2024 · Adapting weapon properties from Pathfinder 2e to 5e can add unique and interesting options for players. Determining the rarity of adapted ...

  • In this episode we talk about magic items in 5th Edition and explore the game-changing rune system of Pathfinder 2nd Edition. Get ready to discover the untapped potential of these rune-enhanced weapons and armor and how they can add a new level of customization to your game by bringing PF2's runes into 5e. From anarchic axes to axiomatic swords, join us as we discuss the possibilities of incorporating these dynamic runes into your 5th Edition campaigns. Plus, stick around as we share some tips on introducing new tones and themes into your games, and how to shake things up with [...]

9. Forums: Rules Discussion: Weapon property runes - Paizo

  • 16 feb 2020 · 3 people marked this as a favorite. Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying ...

10. Called (Weapon Rune) - Equipment - Archives of Nethys: Pathfinder 2nd ...

  • Activate [two-actions] command, envision; Effect You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even ...

  • A called weapon can be teleported to its owner's hand.

    Activate 1 minute (command, envision); Effect You imprint upon the weapon, proclaiming yourself as its owner. This allows you to use the rune's second activation until someone else uses this activation or succeeds at a Will save to prevent you from using the second activation.

    Activate [two-actions] command, envision; Effect You extend your hand and call the weapon. If the weapon is within 100 feet of you, it appears in your hand even if it was restrained. If the weapon is in another creature's possession, that creature can attempt a Will save against your Will DC. If the creature succeeds, your bond as the owner is broken, and you can't use this activation again until you use the first activation to restore the connection.

11. Magic Weapon, +2 Greater Striking - Items - Pathfinder 2e Nexus

  • ... runes. A. weapon potency. rune gives an item bonus to attack rolls with the weapon, and a. striking. rune increases the weapon's number of weapon damage dice.

  • Pathfinder 2e Nexus - Magic Weapon, +2 Greater Striking

12. Runes for armor and weapons 2E - Pathfinder Society - Paizo

  • 21 aug 2019 · Looking further, I think charts 11-5 and 11-6 let you pay the upgrade cost to improve weapons/armor, with a note you can craft it and what the ...

13. Runic Weapon | Pathfinder Second Edition on Roll20 Compendium

  • Runic Weapon. Ready to play? Build unlimited Pathfinder 2e characters Create Now ... The weapon glimmers with magic as temporary runes carve down its length.

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

14. Implement all fundamental runes for weapons and armors - GitLab

  • 27 mei 2020 · Foundry VTT - Pathfinder 2e · Merge requests !412. Error occurred when fetching sidebar data. Implement all fundamental runes for weapons and ...

  • This also fixes: Deadly dice being doubled/trippled by attacks that have no striking rune but more than one damage die Migrates attack boni...

15. Thread: Add Runes - Fantasy Grounds

  • 3 nov 2020 · Pathfinder Roleplaying Games ... See the "Properties" section for adding striking and the "Weapon +X potency rune" for adding the +2.

  • Ok, I looked around and can't seem to find an easy answer. How do I add runes to items. I am trying to make a +2 striking Greataxe and I just can't figure it out or is there a supplement I can buy with it already made up in.

16. Authorized - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...

  • Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt ...

  • Sharp needles impale anyone who attempts to wield this weapon other than its rightful owner. Each authorized rune is etched with the blood of a specific creature. If any other creature wields the weapon, needles immediately erupt from the weapon's hilt or shaft, dealing 1d8 piercing damage plus 1d4 persistent bleed damage to the wielder. If the weapon has a striking rune, this damage increases to 1d8 per damage die and 1d4 persistent damage per damage die; this counts only the weapon's base die and dice from the striking rune. The persistent bleed damage can't end while the creature still holds the weapon. The spikes retract once the creature lets go.

    When the rune is crafted, the crafter can choose to broaden the criteria for who can safely wield the item, expanding the users to creatures with a particular alignment, bloodline, or patron deity, as the crafter chooses. This criterion must be shared by the creature who contributed the blood for the rune.

17. Community Forums: Pathfinder 2e, how do I add attack potency and ...

  • If you mean things like the +1 rune you can put on a weapon, those bonuses actually increase the "item" bonus to AC or attack rolls. You just need to ...

  • Easily create characters, organize games, purchase content, find players, and customize your story for your group - all in your browser.

18. Striking - Equipment - Archives of Nethys: Pathfinder 2nd Edition ...

  • A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger ...

  • A striking rune stores destructive magic in the weapon, increasing the weapon damage dice it deals to two instead of one. For instance, a +1 striking dagger would deal 2d4 damage instead of 1d4 damage.

    You can upgrade the striking rune already etched on a weapon to a stronger version, increasing the values of the existing rune to those of the new rune. You must have the formula of the stronger rune to do so, and the Price of the upgrade is the difference between the two runes’ Prices.

Weapon Runes Pathfinder 2E (2024)

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